Note: The job is a remote job and is open to candidates in USA. Unknown Worlds Entertainment is looking for a Technical UI Designer to help build the next game in the Subnautica franchise. In this role, you will own the implementation and polish of player-facing UI, partnering closely with UI/UX design, art, and engineering to create accessible, intuitive, performant interfaces across all target platforms.
Responsibilities
- Own UI implementation from wireframe through final polish across all target platforms
- Break down UI features into widgets, structures, classes, and data-driven components that support gameplay needs
- Collaborate with UI/UX design, UI art, technical design, and engineering to deliver interfaces that are functional, performant, accessible, and visually polished
- Implement responsive animations and interactive UI behavior that react to gameplay events, player input, and internal UI states
- Advise on implementation approach, including Blueprint vs. native code, architecture, structure, and workflow choices
- Optimize and debug UI/UMG and Blueprint issues to meet platform performance targets
- Improve Technical UI Design workflows, pipelines, organization, and documentation; contribute feedback throughout the UI creation process
Skills
- 5+ years of experience as a Technical UI Designer, including at least one shipped Unreal Engine title in a Technical UI Designer role
- Proficiency with UMG, Blueprints, and Enhanced Input
- Strong understanding of Unreal UI architecture, lifecycle events, state management, and UI-specific performance considerations
- Experience implementing animated, responsive, data-driven UI components such as HUDs, health bars, popups, and action prompts
- Deep understanding of UI/UX, game usability, interaction design, visual design, and modern video game UI best practices
- Strong debugging and documentation skills, with the ability to diagnose visual and logic-related UI issues
- Self-starting, organized, collaborative, and comfortable working remotely with minimal oversight
- Strong written, verbal, and visual communication skills
- Good understanding of art fundamentals, animation, and aesthetic judgment
- Programming experience in C++, C#, or similar languages
- Familiarity with UI asset creation tools such as Photoshop or Illustrator
- Experience developing under an early access release model
- Experience creating UI materials
- Familiarity with UMG Viewmodels
- Familiarity with using 3D models in UI interfaces
Benefits
- Annual professional development
- Home office stipends
- Paid time off for volunteer/non-profit work
Company Overview